Users play the game to determine their fate by selecting a hidden wooden wedge from the base.
I wanted to create a simplistic tabletop game that was not only attractive enough to leave out in plain site, but could also bring a smile or a smirk from the user. Not all of the fortunes bring good luck to the user because I wanted this game to acknowledge the fact that life doesn't always go the way you plan.
My inspiration for this game comes from the Omikuji (Paper Fortune) at Sensoji in Asakusa Japan. I liked the charming way people would select their fortune through a luck of the draw system, where by shaking a small box you receive a small stick with a code corresponding to a drawerful of your particular paper fortune.
“Fate is like a strange, unpopular restaurant filled with odd little waiters who bring you things you never asked for and don't always like.”
― Lemony Snicket
This game is made from hand-cut wood on a foam platform. The imagery and text are screen printed. Ideally if I were to recreate this project I would make it out of plastic with embossed lettering.
Dimensions : 6.5" x 6.5" x 7"